Camp Kattywampus
Meet the Team
Camp Kattywampus is my study into game design. This show comprises advertising material, character panels, and physical game cases.
Camp Kattywampus is my study into game design. This show comprises advertising material, character panels, and physical game cases. I have created these 5 core characters for the game, Rolen and Armadillo, Tember the Beaver, Nico the Bat, Dash the Rabbit, and Anthony the Dear. I show their personalty through their poses, showing movement, greeting, and a helping hand. The team is connected together visually through the use of the green bandanna. The branding of Camp Kattywampus come through with the game logo, the company logo, and the orange paw pattern wave.
Adventure Awaits!
Video games are a large part of my life. This show is my visual exploration into video game design.
Camp Kattywampus is home to many colorful characters, Roland the Armadillo, Timber the Beaver, Nico the Bat, Dash the Rabbit, & Anthony the Deer. Each character is built from a simple shape, an oval for Roland, peanut for Timber, rhombus for Nico, bean for Dash, and a kite for Anthony. These base shapes help visually show a difference between these characters, help make the game more appealing to a younger audience.
All of the characters in Camp Kattywampus are based on animals found across Kentucky, this was done to harken to the Appalachian Mountains. Each character has a unique way they wear the team bandana which helps show off their personality. Roland is standard practice with his, no wrinkles at all; Timber’s is ready to be warn as a mask at any moment; Nico wears it backwards to help in not get in the way while flying; Dash put his on as he was leaving the bunk in a hurry; and Anthony wears his more like a tie, showing his matureness. All their bandanas are the same green which ties them together as a team.
Connor Wolfe
Each environment shown was designed to make you excited about what's beyond the scene, each scene has a distinct landmark but it's not made the sole focus of the scene which lets the layered nature of the environment shine through, almost like you stumbled onto the scene yourself while exploring, something is hiding deeper in the forest. helping to allude to the adventure elements of Camp Kattywampus.
Character Designers such as Yoichi Kotabe who created the modern look of Super Mario and his friends, and Ari Gibson who was the lead artist on the Hollowknight games have had a huge impact on the characters of Camp Kattywampus in their minimal but potent design and their use of solid colors. The logo for Camp Kattywampus takes inspiration from ‘90s era logo with its use of 3D large display font and a colorful palette. The environments of Camp Kattywampus take inspiration from the minimalist backgrounds of the show Wild Kratts which take inspiration from Charley Harper’s geometric illustrations.